King’s Gambit Declined – Sorta
Apr 20
Chess Chess, kings gambit, redhotpawn.com 1 Comment
This was a fun game played on red hot pawn. I was hoping to play a King’s Gambit Accepted, but it was declined by 2. d6. I haven’t exactly seen this before, but it turned out to be an interesting game anyhow.
[Event "Challenge"]
[Site "http://www.redhotpawn.com"]
[Date "2009.04.08"]
[Round "-"]
[White "MONGO"]
[Black "dirtycajun"]
[Result "1-0"]
[BlackElo "1067"]
[WhiteElo "1482"]
[BlackRating "1067"]
[EndDate "2009.04.20"]
[WhiteRating "1482"]
[JsCom "startply 0"]
1.e4 e5 2.f4 {Wanting to play Kings Gambit for a little practice.} d6 {...Declined.}
3.Nf3 g6 4.Bc4 {White has far superior development at this point.} Bg7
5.Ng5 {Threating Nxf7 forking the rook & queen.} Nh6 {Developing
the knight (sorta), but more importantly freeing the king to
castle, and blocking the fork. The dirty cajun is on to my scam!} 6.O-O
{Improving king saftey, and getting the rook lined up on the
f7 square. The rook development is part of the point of the kings
gambit anyhow. Now that, along with a free queen and the knight
and bishop aming at the f7 square spells badness in blacks future.} O-O
{I think the timing may have been wrong here. Further development
may have been in order first.} 7.d3 {Opening a path for the bishop
to guard the g5 knight, thus allowing the f4 pawn to move more
freely.} Nc6 {It may have been better to try and get rid of white's
g5 knight, or at least start the process.} 8.f5 {No need in taking
the e4 pawn, we are after the king side afterall. This move hopes
to open up the kings safety net.} Ne7 {This allows white to f6,
forking the knight and bishop.} 9.fxg6 {pushing to F5 may have
been better, but i was feeling like really putting the pressure
on positionaly. Taking the g6 pawn let me weak'n the king side
a bit, and now having the bishop, knight, and rook putting pressure
on the f7 pawn, which is pinned. If black where to Be6, then
Bxe6, fxe6, Ne6 forking the black rook and queen. Though, Rxf1
check, queen take f1 allows the fork to break, there is some
badness there with the queen on the f file and the pawn on g6.} Nxg6 {Grabbing
some material, and trying to protect his king and release his
queen.} 10.Qf3 {Adding more power to the attack on f7} Bg4 {Attacking
the queen, and uniting his backrow rooks & queen.} 11.Qf2 {A
minor setback.} Nh4 {An out right blunder. I am not sure what
the plan here was, but black was probably just not paying enough
attention and slipped up.} 12.Qxh4 {I saw no reason not to grab
the piece.} Be2 {Grasping for straws?} 13.Rxf7 {Too late, it
now begins. Now, if Nxf7, then Qxh7 mate, so that is out. If
Rxf7, Bxf7+ and the knight still can not take because of the
mate on h7.} b5 {Black is not too happy about the c4 bishop,
but went about the attack all wrong.} 14.Rxf8 {Produces a double
check, one from the way to close for comfort rook on f8, and
the other from the bishop on c4. There is no move for black,
that can block both checks, so the king is forced to take the
f8 pawn, which ends up with much badness for black.} Kxf8 {Finally,
the king is in a position that I have been trying to produce
for some time now...} 15.Ne6 {A check forking the king and queen,
and pretty much ending the game. Had the e2 bishop stayed on
the c1-h3 diagnol, this would not have happend. This further
shows how the Be2 move was a waste because at the e2 position,
the bishop controls a lot less vital squares then it would have,
say on d6 or e5.} Ke8 {Hoping that when Nxd8, Rxd8 can follow
since it will have the support of the king.} 16.Bxb5 {Forcing
the pawn to block or the queen to move to f8. When the king goes
to f8, then Nxd8 and the rook can't take the knight on d8 because
of the queen sitting on the h4-d8 diagonal.} Qd7 {Blocking with
the queen, hoping to at least get some material for the lost
lady.} 17.Nxg7 {But no, i'm not going to make it THAT easy. I'll
grab a little extra piece first with a check, allowing Bxd7 for
free next because the queen is still controlling that d8-h4 diagonal.
After this, black resigns.} 1-0
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